In the interest of providing a more accurate reflection of TESO, I’ll be posting my impressions over the course of my time with the game. Does the game hold out over the long-term for MMO fans? Can it cater for solo players - who don’t necessarily have the time to dedicate to longer raids or quests - and provide an enjoyable single-player RPG? And does it uphold the Elder Scrolls legacy? Reviewing an MMO is a tricky proposition, especially in the case of one with a monthly subscription fee. In moving online, it tries to be more than the sum of its parts: attempting to replicate the freedom and narrative of its forebears while seamlessly blending in the more social and group-orientated activities that keep MMO players coming back. The Elder Scrolls Online (from here on referred to as TESO) is the latest in the Elder Scrolls series, a departure from the dense single-player experiences it’s offered in installments past.
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